I have been thinking that my preliminary research is not enough to make the product convincing. I had to clarify how to differentiate my product from competitors before jumping into creating prototypes.
IxDA 2021 conference, I attended two weeks ago, was a good opportunity to observe how the event is organized and how people interact virtually. To identify pain points and opportunity areas, I distributed the survey on IxDA slack channel. It’s difficult to gather lots of responses so I asked people to spread the survey to the other communities.
As I create the user journey and wireframing, I realized…
I had a kick off meeting with my thesis advisor, Yaya. She gave me constructive feedback and brought up a couple of questions that inspired me.
I started the project with a broad topic: Virtual Event. I had very ambiguous idea: There must be some ways to improve them. Though the process was slower than I thought, I found myself scoping down the area that I’d like to focus on. Little by Little, I have been still shaping the project.
Video conferencing area is still evolving. One of tough critics I got during the final presentation was that there are similar products on the market. My major question was like, ‘How could I differentiate my product from competitors in a highly changing field?’
I digged in…
What if breakout room sessions adapt the rule of Chess game?
People might be assigned limited time to speak in turns. They have to put efforts to understand what other people think and feel. The more they engaged in the talk, the more they get meaningful takeaways. Like we did during Chess game!
I briefly create a lo-fi wireframing to think of the user flow. I categorized the flow into 3 sections: Pre-event, during the event, and post-event. The main interaction would occur during the event so I need to focus on clarifying the conversation topics and communication flows.
Last week, I presented my idea to guest critics, Dave and Monty. To showcase my project to strangers, I put more effort into storytelling. Though it was not a pitch, I would like to create convincing slides that everyone can empathize with my intention and goals. It was a great opportunity for me to re-diagnose a problem context and clarify my thought process.
Keeping the time in the presentation made me nervous because it took more than 7 mins when I did a dry run. Fortunately, I finished a little earlier in the actual presentation. The feedback time flies so…
I have talked with eight people who have different backgrounds. I incorporated their answers and grouped them under similar keywords, to discover key insights on virtual events and online interactions.
Key painpoints (converged by 8 interviewees)
Throughout the interviews, I found it interesting that a digital environment helps introverts be more confident and relaxed about social interactions in some way.
Problem Statement (WIP)
How might we elevate virtual event experiences so that people feel more connected to each other?
Topic: Virtual events focusing on design festivals/summits
Structures (Need to be visualized with an estimated time and order)
Last summer, my internship was virtual due to the COVID-19 pandemic. It goes without saying that all art&design festivals and conferences were also online. What makes it worse, it is still an ongoing situation! I have been highly frustrated that I cannot join any on-site experiences.
One benefit I noticed is that I can easily access watch design summits in different regions or countries. They might not be supposed to be held online if the virus did not exist. How can I optimize the advantage and redesign online design festival experiences?
Pain points? There is…
I kicked off a 1-year project for the thesis: It’s an exciting yet scary to execute my idea from scratch.
I created a mind map to visualize my interests and thoughts on social issues. The goal was to generate as many ideas as possible and see my thought process. Based on this map, I chose five topics that I’d like to dive into. Then, I created keywords & following questions that help me think further.
1. Online privacy