Thesis Week 9: Designing Breakout Room Moderator

Hyelim Lim
Dec 7, 2020

What if..

What if breakout room sessions adapt the rule of Chess game?

People might be assigned limited time to speak in turns. They have to put efforts to understand what other people think and feel. The more they engaged in the talk, the more they get meaningful takeaways. Like we did during Chess game!

Photo by Artyom Kabajev on Unsplash

I briefly create a lo-fi wireframing to think of the user flow. I categorized the flow into 3 sections: Pre-event, during the event, and post-event. The main interaction would occur during the event so I need to focus on clarifying the conversation topics and communication flows.

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